The Pan Sibs

CONNECTION: Direct Neural Interface + Retinal AR + “Cyber-telepathy” with each other

DIGITAL APPEARANCE: Tactically-selected avatars (80% nondescipt, 20% whimsy) + 1d6 practical/interesting enhancements

Dolac, Firocox, Madyl, Pirone, Taurine, Temaril, Toryl
Considered “Most Wanted Fugitives” by CivSec, the super-intelligent, genetically-altered underground figures known as The Pan Sibs operate a number of criminal enterprises and grey-hat online exploits. They are well-known in the underground and on the Darknet. The eighth sib – Mazine – died in a police raid years ago.

Each of the seven Sibs has head-implanted cybergear that supports pseudo-telepathic conferencing, in addition to top-notch AR capabilities. They have the collective hots for AIs, and upgrade to the latest hardware on a regular basis. They have personal specialties but it's hard to tell them apart anymore―they don't scar and they tend to use each others' brains frequently for skill-swapping.

They tend to change their avatars frequently. 80% of the time they'll appear as a statistical sampling of the appearances of people around them and look nothing alike (while still maintaining their separate assumed identities in the fog); the other 20% of the time they look like whatever whimsical skins they've admired lately. Their natural appearance is identical: 14 year-old bald females with violet eyes and mixed-race tan skin. People who are attracted to them tend to be either sleazy or waaay too young. They don't trust anyone, and they move through life like foreigners in their own homeland. They only smile around each other.

The Sibs were created in part by (and are technically the daughters of) The Librarian. Survivors of a genetic experiment performed in the late 2020s, they have high metabolisms but age very slowly, suffering no natural oxidative cell damage or loss of telomeres. Any genetic damage they suffer repairs itself during cellular mitosis. In short, they're very hard to kill. Raised in a kind of early klatch by Wolfram Medical Associates and hidden in the records as a company child-care unit, they escaped in the 2050s on their own, with The Librarian providing a distraction. They've been increasingly successful as thieves since then, going up from the beggars and pickpockets they once were to the master hackers and long-con specialists they are today.

They have a large number of caches and couches scattered throughout UbiquiCity, and are always involved in multiple activities, from cyber-crime and confidence games to black market deals and extortion. Being somewhat dissociative in both personality and attitude, the Sibs don't really think of anywhere as "home base." They are quite capable of abandoning a cache and setting up a new one in a heartbeat: they don't form attachments to places that are "theirs." Or rather, they behave as though everything and everyone shiny and interesting―everywhere―is "theirs." They try to avoid setting up caches in truly interesting places, however, to avoid being identified by local residents.

Madyl has managed to hack into CitySystem, and has forged a relationship with the AI entity that calls itself Elder.

The Sibs have ongoing relations of various types with numerous other characters, both cooperative and antagonistic. They hold a Doll contract over VENUS, through whom they spy on their enemies and targets. They are despised by Temperley and wanted by Parnas Harn. Their attitude toward The Fate Broker is one of guarded respect.

Book 1: “To Summon Mountains” (DeAnna Knippling)

Book 2: “Playing with Dolls” (D M Dore)