Entertainment

Brainstorming:

 * Media-saturated environments; screens, marquees, aug elements, audio & ads everywhere
 * Personal Soundtracks (using DNI or AI personality tracking/prediction systems)
 * Cyber-Implanted “photographers” - some of them famous
 * Gamified interfaces aggregate collective intelligence to train AIs, solve social problems and drive semi-automated systems through otherwise tedious tasks. See Gamified Labor under Employment.
 * Opting in to ads inside your game or movie experience can grant you additional credits
 * Hitek media is attuned to produce extreme biophysical results & psychological states; even addictive
 * AudioDrugs: music, tones & patterns that create specific moods, visions or feelings
 * Cyber-junkies whose trips create psychedelic experience for audiences (Murder Inc.)
 * With anti-aging, some entertainers have been around for 50 years and still appear to be in their 50s
 * 3DTV, holorooms, VR: interactive holo-movies, holo-games, telepresence, injectU (into scene/loc/story)
 * AR/VR augmented rollercoasters and theme park rides
 * Holacters: holographic characters: walkabouts, gladhanders, spokespeople, adverts
 * Holotars: created via a holoprojector either worn on your body or in a remote location
 * News stories, fiction, and ads are automatically targeted "for" you, both in content and style.
 * Avatars of the stars. Virtual celebs, from animations to holograms to AR games to full AIs.
 * Jam Rooms (a communal experience of a live concert in a remote or virtual setting)
 * Haptic Suits can transmit body movements for remote presence simulations & games
 * Thought-controlled devices, from NeuroStim caps to embedded circuitry and IoT devices
 * Independent & corporate news reporters with embedded cameras and sensory uplinks
 * News outlets and reputable reporters “hashsign” their footage digitally, so anyone can check the authenticity of a datastream claiming to emanate from their servers or cameras.